Street Fighter 6 on Switch 2 is a remarkable port, delivering a flawless 60 FPS in its core fighting modes. While ancillary modes and some visual effects are compromised, it's a tournament-viable version that impressively punches above its weight, especially in portable play.
Street Fighter 6 arrives on the Switch 2 as a stellar and remarkably complete port. For fans of the genre, it delivers the essential competitive experience with every mode from other platforms intact. The game achieves a nearly perfect 60 frames per second during its classic one-versus-one fights, ensuring the fluid responsiveness that is crucial for high-level play. This version also supports full online crossplay with PC and other consoles, making it a tournament-legal option for events like the Capcom Pro Tour. Its existence as a high-performance portable version stands as a significant technical achievement for developer Capcom and its proprietary RE Engine.
The port's visual presentation punches well above its weight, largely thanks to a clever implementation of Nvidia's DLSS technology. While rendering at a low native resolution, the upscaling produces a final image that is impressively sharp and stable, in some cases even outperforming the Xbox Series S version. However, to achieve this performance on mobile hardware, there are inevitable visual compromises. Compared to the PS5 release, this version lacks advanced effects like subsurface scattering and muscle deformation. Other reductions include lower quality shadows, disabled depth of field, and non-interactive particle physics, though these cuts rarely detract from the core gameplay.
While the primary fighting modes are highly polished, the package is not without its flaws. The ambitious single-player adventure, World Tour, and the online Battle Hub suffer from significant performance problems. These modes feature an unstable and unlocked frame rate that fluctuates between 30 and 60 FPS, with fights in World Tour disappointingly capped at 30 FPS. This inconsistency is jarring compared to the locked performance elsewhere. Despite these issues and some gimmicky, optional new modes, the port succeeds where it matters most, presenting a viable and impressive way to play on the go.