The Necromancer's Tale delivers a fantastic and immersive narrative about becoming a necromancer, with deep choice and consequence. Its clunky combat and occasional obtuse design are forgivable flaws in an otherwise unique and compelling CRPG.
The Necromancer's Tale is a narratively-driven role-playing game set in the 18th century. It places players in the role of an individual slowly descending into the forbidden world of necromancy. The experience centers on a deeply personal story that begins with a family tragedy, uncovering a mysterious tome that sets the protagonist on a dark path. The game unfolds in the city of Marnes, a living world with named NPCs who follow their own schedules. A key mechanic is the need to conceal illicit activities, as leaving evidence or being witnessed raises the city's suspicion, potentially leading to dire consequences like arrest and trial.
Character development is front-loaded, with initial choices in a unique interactive novel-style creation process defining a character's skills for the entire journey. These skills are crucial for passing dialogue checks and navigating job-related tasks, as opportunities to improve them are virtually nonexistent. This system forces meaningful decisions from the outset. Gameplay is a mix of exploration, puzzle-solving through item combination, and turn-based combat. However, the combat system is a weaker element and can be entirely skipped in favor of a purely narrative mode, which underscores the game's primary focus.
Ultimately, The Necromancer's Tale shines by offering a very specific and immersive fantasy. While some systems, like crafting and combat, can feel unwieldy or under-developed, its strength lies in the rich narrative and the systemic gameplay that supports the central theme of leading a dangerous double life. The constant pressure to maintain secrecy while delving into arcane rituals creates a compelling and unique experience.