Retrospective

Playing with Power: The Ambition and Failure of Retro Game Peripherals

November 25, 2009

A nostalgic but brutal look back at the ambitious, yet often hilariously dysfunctional, world of early console accessories. From light guns to voice-activated headsets, the innovation was wild, but the execution was mostly a mess.


Early video game consoles are often defined by their ambitious and experimental accessories, which seek to offer unique gameplay experiences beyond the standard controller. This era is marked by bold innovation, where peripherals attempt to bring arcade-style action and novel control schemes into the home. These devices range from light guns and motion controllers to educational tools, each representing a different vision for the future of interactive entertainment. However, this creative spirit often outpaces the available technology, leading to products that are conceptually brilliant but functionally flawed.

The light gun is a quintessential example, with peripherals like the iconic Zapper offering simple shooting satisfaction. Yet, its reliance on specific display technology makes it unreliable on modern screens. Its successor, the Super Scope, introduces a wireless, bazooka-like design but is hindered by impractical battery consumption and awkward ergonomics. Other attempts at hands-free control, such as the voice-activated Konami LaserScope, showcase creative thinking but suffer from fundamental design paradoxes, where the core mechanic undermines its intended use.

Motion-based gameplay also sees early, often clumsy, implementations. The Power Pad provides a floor mat for track-and-field style games, a clear precursor to modern dance pads. In contrast, devices like the Roll & Rocker and the motion-sensing U-Force are largely unresponsive and incompatible with most software, failing to deliver on their promise of intuitive control. In a different category, the Miracle Piano stands out as a surprisingly effective teaching tool, demonstrating that not all peripherals from this period are destined for failure. These accessories, whether successful or not, showcase the industry's drive to redefine player interaction, paving the way for the more refined technologies of today.

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The Take