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Preserving Play: The Battle Against Digital Decay

July 2, 2025

The Stop Killing Games initiative is a vital first step in addressing the critical issue of game preservation. While the road is long and complex, establishing end-of-life plans is essential to prevent digital experiences from being lost forever.


In the current digital landscape, video games face a significant threat to their longevity. When a title is no longer profitable, developer and publisher support is often withdrawn, which can render the game completely unplayable. This practice raises serious questions about consumer rights and the cultural and historical preservation of interactive media, leaving players with purchased products that can vanish without warning.

The Stop Killing Games initiative proposes a fundamental shift in how games are developed and sold. It advocates for the mandatory inclusion of end-of-life plans from the outset, ensuring that consumers are aware of how a game will remain accessible after official support ceases. While preserving self-contained, single-player games by removing online authentication seems relatively straightforward, multiplayer-centric titles present far greater challenges due to complex server architecture and third-party licensing issues.

The issue is further complicated by evolving industry practices. The delisting of games like The Crew shortly after being sold, or the replacement of an original title like Overwatch with a sequel, demonstrates the various ways content can be lost. As the industry moves further away from physical media and toward digital distribution on platforms like Steam, the concept of ownership becomes increasingly ambiguous. Establishing clear, transparent contingency plans is therefore not just a matter of convenience, but a necessary step to safeguard an entire artistic medium from disappearing.

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