Interview

The Fight for Digital Ownership: Inside the Stop Killing Games Movement

July 20, 2025

A massive grassroots victory for game preservation and consumer rights, the Stop Killing Games initiative has successfully mobilized gamers to challenge publisher practices. The fight now moves to the political arena, facing an inevitable pushback from industry lobbyists.


The digital age presents a unique challenge to ownership, particularly in video games, where purchased products can be rendered unplayable by publishers. The consumer rights initiative known as Stop Killing Games directly confronts this practice. Its primary goal is to establish legal precedents ensuring that when a publisher ceases support for a game, the software remains functional for those who paid for it. This movement champions the idea that digital purchases should confer a lasting right to access, preventing companies from unilaterally revoking access to products through server shutdowns, a practice often referred to as a "clean kill."

Recently, the movement achieves a significant milestone by successfully completing a European Citizens Initiative petition, gathering over a million signatures. This success galvanizes the effort, transitioning it from a grassroots campaign into a formal political process within the EU. The strategy hinges on principles already in line with existing consumer protection laws, making the request reasonable and difficult for lawmakers to dismiss. The core argument is not to demand endless developer support, but rather to mandate a responsible end-of-life plan for games, allowing them to remain playable offline or through community-run servers.

Despite this victory, the fight is far from over. The focus now shifts from public mobilization to political persuasion. The movement anticipates a strong counter-offensive from industry lobbyists, who may attempt to misrepresent the initiative's goals to scare politicians away from supporting it. These groups often frame the request as an unreasonable burden that would force companies to support games forever, a deliberate distortion of the actual proposal. The next phase will be a battle of narratives, where continued public awareness and direct communication with political representatives will be crucial to securing a lasting change in how digital games are treated post-launch.

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