Compilation

New Cartridges, Classic Consoles: The Modern Retro Revival

July 20, 2025

New games for old consoles offer compelling experiences, from polished platformers to intense shooters. While the creativity shines, be wary of technical compromises and controversial publisher practices that can detract from the retro magic.


The modern retro gaming scene continues to thrive, delivering new experiences for cherished older hardware. These releases range from ambitious remasters of classic titles to long-lost projects finally seeing completion. This trend not only caters to nostalgic collectors but also pushes the technical boundaries of vintage systems, often with the help of new hardware modifications.

The gameplay offerings are diverse. A new version of the iconic first-person shooter Doom arrives on the Super NES, boasting a dramatically improved frame rate thanks to a new helper chip. However, this comes at the cost of increased game speed, which can make controls feel slippery. Meanwhile, Shantae Advance: Risky Revolution for the Game Boy Advance is a previously unreleased title that perfectly captures the series' charm with its colorful graphics and transformation-based exploration. Its primary drawback is the lack of an in-game map, a notable omission for a Metroidvania-style game. Other titles like Xeno Crisis adapt twin-stick shooting to the GBA's limited inputs, while ZPF and Demon Claw: Origins of Nar offer intense horizontal shooting and single-plane brawling on the Sega Genesis.

The physical production of these games presents its own set of challenges and controversies. While some titles are praised for their high-quality presentation, others face scrutiny. The new Doom is accompanied by an innovative rumble-enabled controller. Conversely, the release of Shantae Advance sparks debate due to the use of "new old stock" chips that appear to be salvaged. Furthermore, physical releases can suffer from quality control issues, such as cartridge PCBs that are not properly beveled, potentially damaging console hardware. These issues highlight the complexities of producing new physical media for decades-old platforms.

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The Take