Following a rough patch, No Rest for the Wicked delivers a massive update that significantly improves gameplay, balance, and quality-of-life features, putting its early access journey back on a very promising track.
In its current early access phase, No Rest for the Wicked from developer Moon Studios is undergoing significant evolution. A recent major update, following the rocky release of a patch known as The Breach, addresses substantial community feedback and refines the core experience. This new patch smooths out many of the rough edges, fixing critical bugs and implementing a host of quality-of-life improvements that make the game feel much more polished and responsive. The adjustments demonstrate a commitment to building a stable foundation before expanding further into new content.
A key feature of the update is the introduction of comprehensive difficulty options, allowing players to tailor the experience to their preference with easy, normal, and hard modes. The fast travel system also receives a complete overhaul, with checkpoints now categorized as Elder and Lesser Whispers, the latter of which can be upgraded over time. This creates a more intuitive and less restrictive method of navigating the world. Furthermore, crucial combat balance changes, such as adding ledge protection to attack animations, prevent frustrating and unintentional deaths, allowing players to focus more on strategic engagement with enemies.
Beyond these headline changes, the update introduces several new systems that enhance progression and gameplay. A reworked rune system now includes dedicated utility slots on the character, providing a default healing ability that is separate from weapon-based skills. In a welcome move inspired by games like The First Berserker: Khazan, players now gain experience for attempting boss fights, even if they fail. This ensures a constant sense of progression. Enchantments are also rebalanced into distinct groups, preventing stacking and allowing for more powerful individual buffs. These collective changes result in a game that feels fundamentally better to play, paving a smoother path for its journey to full release.